Develop a game-based curriculum based on play and discovery learning or use games as a stimulus for learning.
"Games drop students into accessible, inquiry-based, complex problem spaces that are levelled to deliver just-in-time learning and that use data to help student players understand how they are doing, what they need to work on, and where they need to go next." - Institute of Play
What is game-based learning?
Initially it simply involved the use of commercial off-the-shelf games alongside lessons. It now includes gamification (turning activities into games) and game design as both an end in themselves and a way of stimulating learning. For example, the virtual world-building game Minecraft, can be used as a coding exercise or a stimulus for creative writing, geography and maths.
There are so many options when deploying games-based learning in your school, including:
- Repurposing commercial games designed for entertainment to support learning.
- Using games that have modified for educational purposes such as Beacon award-winning Neverwinter Nights Watamaniuk and Minecraft EDU. Both of these integrate curriculum-related tasks into game play.
- Games of any type used as motivational tools within education, this would include the use of devices such as QR Codes and Quests,
- Games-making software such as Thinking Worlds is possibly the newest addition to games-based learning.
How can Civica help?
- We'll undertake an initial assessment of what games-based learning you currently do across your school
- Identify opportunities for games-based learning, linked in with your school vision and challenges
- Visit specific departments with a key interest in using games-based learning to support their students
- Identify key projects that we can support in implementing across your school
Teaching scheme support
We will look through your teaching schemes for the next half-term and help you plan lessons and assessments to fulfil your subject's curriculum requirements using games-based learning where appropriate. Our educators can support you onsite to help in delivering games-based learning.
Coding and game design
- Creating games using Kodu or Scratch: A programme of taught lessons within your school. This includes 3 days of on-site support from one of our eLearning team to support your school in the teaching and learning of Kodu
Learning with Minecraft
MinecraftEdu is a school-ready remix of the original smash hit game Minecraft, played by over 30 million people worldwide. MinecraftEDU provide discounted Minecraft licenses to educational institutions, a custom edition of the game with features designed especially for classroom use.
Civica provides advice on server set-up and client installation, organise the classroom licences and a range of support and training to tailor Minecraft EDU to your classroom and curricular needs.