Your trusted ICT partner
We listen. We deliver. We inspire.

Your trusted ICT partner
We listen. We deliver. We inspire.

Games-Based Learning

Develop a game-based curriculum based on play and discovery learning or use games as a stimulus for learning.

 "Games drop students into accessible, inquiry-based, complex problem spaces that are levelled to deliver just-in-time learning and that use data to help student players understand how they are doing, what they need to work on, and where they need to go next." - Institute of Play

What is game-based learning?

Initially it simply involved the use of commercial off-the-shelf games alongside lessons. It now includes gamification (turning activities into games) and game design as both an end in themselves and a way of stimulating learning. For example, the virtual world-building game Minecraft, can be used as a coding exercise or a stimulus for creative writing, geography and maths.

There are so many options when deploying games-based learning in your school, including:

  • Repurposing commercial games designed for entertainment to support learning. 
  • Using games that have modified for educational purposes such as Beacon award-winning Neverwinter Nights Watamaniuk and Minecraft EDU. Both of these integrate curriculum-related tasks into game play.
  • Games of any type used as motivational tools within education, this would include the use of devices such as QR Codes and Quests,
  • Games-making software such as Thinking Worlds is possibly the newest addition to games-based learning. 

How can Civica help?

  • We'll undertake an initial assessment of what games-based learning you currently do across your school
  • Identify opportunities for games-based learning, linked in with your school vision and challenges
  • Visit specific departments with a key interest in using games-based learning to support their students 
  • Identify key projects that we can support in implementing across your school

Teaching scheme support

We will look through your teaching schemes for the next half-term and help you plan lessons and assessments to fulfil your subject's curriculum requirements using games-based learning where appropriate. Our educators can support you onsite to help in delivering games-based learning.

Coding and game design

  • Creating games using Kodu or Scratch:  A programme of taught lessons within your school. This includes 3 days of on-site support from one of our eLearning team to support your school in the teaching and learning of Kodu

Learning with Minecraft

MinecraftEdu is a school-ready remix of the original smash hit game Minecraft, played by over 30 million people worldwide. MinecraftEDU provide discounted Minecraft licenses to educational institutions, a custom edition of the game with features designed especially for classroom use.

Civica provides advice on server set-up and client installation, organise the classroom licences and a range of support and training to tailor Minecraft EDU to your classroom and curricular needs.